My copy of Frag showed up. I played the game with a complete stranger at the Keep on Friday afternoon, and then with my kids on Friday evening. It's a hoot. But I want to play with a huge set of terrain and miniatures, like Al had at Chimaeracon. And I think I've come up with a very simple rule-hack allowing the game to be played on a non-gridded board. 1) each player is issued a length of knotted string -- each knot represents one movement unit, and the knots are evenly spaced. (a tape-measure would also work) 2) Movement rolls determine the number of knots, inches, centimeters, or whatever that you're allowed to travel. 3) if you decide to turn, you pay one movement point, unless you're doing a 180, which is two movement points. 4) range to hit the target is done with the same measuring tape. I'm sure someone else has already worked this out. After all, I'm pretty sure that's how most of the big-name miniatures games do it. --Howard